This project is a game for 2D game programming I am working on with three other people: Sela Davis, Kelley Piering and Mike Ey.
Revenge of the Duzzles is a top-down 2D shooter where the main character is a maid who finds herself being attacked by magical dust balls (duzzles) out for revenge. Armed with a feather duster and spray cleaner, she struggles to defend herself before they can cause her to death due to violent allergies.
The duzzles all float at her from various directions and she can shoot them with the spray bottle (narrow, long-range stream or wide, short-range spray) to destroy them or swing her feather duster around her to deflect them.
The only catch is that the duzzles can also break apart and recombine into larger or smaller duzzles. The patterns of their breaking apart and recombining will depend on their color.
The player will not only need the reflexes to shoot, but the wisdom to know where to swing their feather duster “shield” and the knowledge of the patterns so they are not caught by surprise and learn all the patterns.
C++ and DirectX10 (November 2008 release) in Visual Studio 2008. Additional libraries include TinyXML.
This is an abbreviated design document that expands the proposal for our game. The content of the document was discussed and contributed to by the entire team. However, I did the actual writing of most of the document as well as organized it.
